These are the main stats that determine the player's basic output in combat situations.
How much the base attack's damage should be scaled up before any other multipliers are applied.
Chance that the final damage number after all multiplications will be scaled up with the Critical Damage stat.
Percent that critical hits will scale the damage with.
Heals the player with a percent of their damage dealt, promoting aggressive play.
Increase the chance of properties triggering, which relies on the player being Lucky. Additionally, increase the chance of finding higher rarity items and increased amount of Coins found.
How much health the player has.
Percent that all damage taken is reduced by.
How much damage is reflected back to the attacker by the Guard.
How much health the players guard have. Increasing it increases the damage the guard can take and the duration the player can maintain their guard.