These are the main stats that determine the player's basic output in combat situations.
Damage:
How much the base attack's damage should be scaled up before any other multipliers are applied.
Critical Chance:
Chance that the final damage number after all multiplications will be scaled up with the Critical Damage stat.
Critical Damage:
Percent that critical hits will scale the damage with.
Lifesteal:
Heals the player with a percent of their damage dealt, promoting aggressive play.
Luck:
Increase the chance of properties triggering, which relies on the player being Lucky. Additionally, increase the chance of finding higher rarity items and increased amount of Coins found.
Health:
How much health the player has.
Armor:
Percent that all damage taken is reduced by.
Guard Reflect:
How much damage is reflected back to the attacker by the Guard.
Guard Health:
How much health the players guard have. Increasing it increases the damage the guard can take and the duration the player can maintain their guard.
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