These are the main stats that determine the player's basic output in combat situations.

**Damage:**

How much the base attack's damage should be scaled up before any other multipliers are applied.

**Critical Chance:**

Chance that the final damage number after all multiplications will be scaled up with the Critical Damage stat.

**Critical Damage:**

Percent that critical hits will scale the damage with.

**Lifesteal:**

Heals the player with a percent of their damage dealt, promoting aggressive play.

**Luck:**

Increase the chance of properties triggering, which relies on the player being Lucky. Additionally, increase the chance of finding higher rarity items and increased amount of Coins found.

**Health:**

How much health the player has.

**Armor:**

Percent that all damage taken is reduced by.

**Guard Reflect:**

How much damage is reflected back to the attacker by the Guard.

**Guard Health:**

How much health the players guard have. Increasing it increases the damage the guard can take and the duration the player can maintain their guard.

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